Relics
Local unlock flags light up once you acquire a relic in a run — this page is reference.
- 🍀 Beginner's Luck
+10 points whenever you confirm a scoring turn.
common · 3g
- ⛓️ Iron Six
Each rolled 6 gives +10 points.
common · 3g
- ³ Lucky Three
Three of a Kind with triple 3s adds +1 mult (effective ×2)
uncommon · 5g
- 🏃 Chaser
Use every roll → +25 points.
common · 3g
- ⚡ Quick Draw
Score with no rerolls → ×3 mult.
rare · 7g
- 🃏 Straight Flush
+1 mult stacking bonus for Large Straights scored earlier.
rare · 7g
- 🏠 House Rules
Full House gains +30 points.
uncommon · 5g
- 🎯 Yatzy Hunter
+50 points per Diceatro scored before this one during the same run.
rare · 7g
- 🐴 Four Horsemen
Four Kind echoes half the final combo value.
rare · 7g
- 🪙 Midas Touch
+1 gold for every full 100 points scored in a cleared round.
uncommon · 5g
- 👁️ Merchant's Eye
+1 relic offer whenever the shop fills.
common · 4g
- 💼 Pawnbroker
Sell relics for 75% of their sticker price.
common · 4g
- 📈 Compound Interest
If points surpass 100, square multi afterwards.
rare · 7g
- 📊 Exponential
+(repeat streak − 1) extra mult.
rare · 7g
- 🧮 The Accountant
+ sum of dice faces as points.
uncommon · 5g
- 🧦 Soft Pair
+15 points when scoring Pair.
common · 3g
- 🕕 Sixth Sense
+1 mult whenever at least one 6 lands.
uncommon · 5g
- 🤑 Greedy Grip
Interest payouts cap at +6 instead of +5.
uncommon · 5g
- 🔥 Third Heat
+8 points when all three rerolls spent.
common · 3g
- 📚 Dice Scholar
+5 points on Two Pair.
common · 3g
- 🎟️ Hall Pass
+25 points on Small Straight.
uncommon · 5g
- 📝 Blank Check
+35 points whenever Chance is locked in.
common · 4g