Diceatro

Lv.10 / 25

You earn XP on every run—even before your first full clear.

How leveling works(expand for details)
  • 15 × deepest round reached when the run ends
  • +100 if you cleared every round that run
  • +1 XP per 500 on the Codex snapshot score column for that run
  • +1 XP per 3 gold you held when the run ended (up to +50)

Each level needs more total XP than the last on a square curve—account rank caps at Lv.50.

XP and level save on this device when a run ends (clear or bust out).

Account level is lifetime XP rank only—it does not reveal undiscovered relics in the Codex.

25 XP until Lv.2.

Ahead (lifetime XP totals)

  • Lv.2·Next account rank·25 XP
  • Lv.3·XP checkpoint·100 XP
  • Lv.4·Lifetime climb·225 XP
  • Lv.5·Progress marker·400 XP
Open Codex →

Yatzy-style roguelite: roll 5 dice, score a combo each turn, and hit the target to clear each stage. Clear all 3 stages in a round to unlock the shop and climb higher stakes.

Round 1 → Stage 1 (easy) · Stage 2 (medium) · Boss Stage (hard)

🎲 Daily Challenge

Fixed seed per UTC day · normal XP & Codex · improve your best Total Score all day.

Runs played: 0 · Starting balance: 6goldCodex