Lv.10 / 25
You earn XP on every run—even before your first full clear.
How leveling works(expand for details)
- 15 × deepest round reached when the run ends
- +100 if you cleared every round that run
- +1 XP per 500 on the Codex snapshot score column for that run
- +1 XP per 3 gold you held when the run ended (up to +50)
Each level needs more total XP than the last on a square curve—account rank caps at Lv.50.
XP and level save on this device when a run ends (clear or bust out).
Account level is lifetime XP rank only—it does not reveal undiscovered relics in the Codex.
25 XP until Lv.2.
Ahead (lifetime XP totals)
- Lv.2·Next account rank·25 XP
- Lv.3·XP checkpoint·100 XP
- Lv.4·Lifetime climb·225 XP
- Lv.5·Progress marker·400 XP
Yatzy-style roguelite: roll 5 dice, score a combo each turn, and hit the target to clear each stage. Clear all 3 stages in a round to unlock the shop and climb higher stakes.
Round 1 → Stage 1 (easy) · Stage 2 (medium) · Boss Stage (hard)
🎲 Daily Challenge
Fixed seed per UTC day · normal XP & Codex · improve your best Total Score all day.
Runs played: 0 · Starting balance: 6goldCodex